At the end of May Square Enix announced at a celebration of the 35th anniversary of Dragon Quest who were already working on the twelfth numbered installment of the saga, Dragon Quest 12: The Flames of Fate. The announcement was short, concise and with few details: we only saw a logo that does not seem definitive and they told us it was in development with Unreal Engine 5. It was clear, however, that will be a leap forward for the saga, something that they have now delved into from Square Enix.

Yosuke Matsuda, president and CEO of the Japanese company, has gone through the pages of the magazine Weekly Famitsu (va ryokutya2089, translation of Gematsu) to say: “Dragon Quest XII is being developed taking into account the next 10 to 20 years of the series Dragon Quest“. Therefore, the game will bring with it defining changes for the saga that has lived by a formula that has remained practically unchanged since its inception in 1986.

“There are parts that remain consistent with the traditional image of Dragon Quest, adds Matsuda in the Japanese header, “but the new elements are also necessary.” It ensures that “as a brand [refirindose al JRPG] we always need to innovateEven so, it is still not possible to get an idea of ​​how disruptive this installment will be compared to previous games in the series.

I will go out at once all over the world

One of the things that is going to change, something unheard of for the series, will be its simultaneous premiere throughout the world, although it is not known neither in which consoles will appear nor the date launch. Yuji Horii will be producer and scriptwriter of a story that will have a more adult tone (at the end of the trailer it says: “What is the meaning of life?”), what to choose dialog options and what will I have changes to the combat system. El director ser Takeshi Uchikawa, responsable de Dragon Quest XI: Echoes of the Lost Past.

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