Epic Games has presented a few minutes ago a new Unreal Engine 5 video in which they review some of the new features of this graphics engine as well as show some examples of what it looks like on both PlayStation 5 and Xbox Series X.

During the video you will be able to see so much the new demo called Valley of the Ancient as the interface of some of the tools for developers of this new graphic engine and to know some of its main benefits, among which are Nanite (a micro polygon geometry system that they already introduced in the past) or global lighting technology Lumen.

One of the most interesting characteristics that we could see during the demonstration is related to the open worlds since one of the technologies of UE5 automatically divides the world into grids and it transmits the necessary parts when it is necessary without needing to have anything preloaded in advance. Another of the open world technologies present in the engine is Data Layers which enables create different variations of the same world that can coexist in the same space and activated depending on the circumstances of the game.

Unreal Engine 5 2

The animations also get a major update and improvements in Unreal Engie 5 that also incorporates MetaSounds technology for improved sound quality in games with different modulation, equalization and sound treatment tools present within the UE5 development tools.

Ejemplo Unreal Engine 5

Unreal Engine 5 releases its early access and its final version will arrive in 2022

Following the demo, Epic Games has announced the immediate release of an early access version of Unreal Engine 5 which is now completely available for free from this link. In addition, Epic has also announced that all projects made with Unreal Engine 4 can be upgraded to Unreal Engine 5 with ease so developers will not have to worry about the “backward compatibility” of their projects with the new engine.

As for the official release of Unreal Engine 5, Epic has also confirmed that not arrive until early 2022 with numerous improvements made following feedback from developers after accessing the early version of the engine.




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