Days Gone has recently received its new version for computers and has garnered many comments praising the good job of optimization and adaptation. We have already analyzed it in depth and we have described in detail the new benefits of the game of Bend Studio on PC. For those curious who wonder what the differences between this PC version and the PS5 version with backward compatibility, ElAnalistaDeBits He has prepared a very complete video that compares all the possible sections.

Days Gone on PC has improved, above all, character textures and environment effects

Before going on to detail the differences between both versions, it is important to note that the PS5 version runs in backward compatibility mode and with the frame rate unlocked at 60 frames per second. The resolution that the console version achieves Sony It is 3840×2160 (4K) using the technique of checkerboard, which enables rescale the base resolution to 4K. Let me give it PC shown runs to a 4K native resolution with an RTX 3080 graphics card and maximum graphics options.


From what can be seen in the comparison, both versions look great, although the version of PC has allowed for some improvements. Among them, the improvement of general textures and, especially, those of facial faces and costumes of the characters. Textures look much brighter detailed and sharp in this new version with respect to that of PS5. On the environment, the most noticeable change is that of the draw distance, which allows a better view of the environment from afar, and the vegetation density, which has increased considerably.


Let me give it PC It has some other minor details, but no less remarkable for that. The shadows and reflections have also improved their quality, these effects being more detailed and more dynamic than in the original game. However, the lack of fluidity of shadows during day cycle changes, something that already happened in its other versions. Both editions move to one good fluency Y no noticeable bugs, save for a few small details forgivable being an open world.

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