Resident Evil 8: Village prepares to plunge us into a new horror and survival story from the hand of Capcom. Spanish players and players from all over the world will be able to take control of this adventure this Friday May 7th, at which point the game debuted both in PC como en PS4, PS5, Xbox One y Xbox Series X/S. However, it seems that the game will not be as creepy as the creators had intended: Have had to “balance” this facet of the project after receiving comments stating that Resident Evil 7 it was “too scary”. The producer Tsuyoshi Kanda maintains that they seek to offer a product with which “anyone” can feel comfortable playing.
Resident Evil 8: Village, a game that has had to be adapted for everyone
In an interview with Axios Gaming, Tsuyoshi Kanda has stated that the development team of Village I didn’t want to make the players overly scared. This will came after receiving some comments stating that Resident Evil 7 it was too scary for certain users. These have been Kanda’s words when explaining focus chosen by the creative team:
“When we develop a new game of Resident Evil, our goal is not always to make it scarier than the previous title, but find a balance to offer a terrifying but fun experience for gamers, “he notes.” Some feedback we received about RE7 argued that it was too scary to play. In a sense, that’s exactly what we’re fighting for, so it’s a huge compliment to us. “
“We seek to find a balance to offer a terrifying but fun experience”
“But at the same time, our goal is always to create something that anyone can feel comfortable playing, so we smooth the stress curve [en RE Village] in relation to Resident Evil 7: Biohazard, so that players do not feel in constant fear, “he continues. While in the previous installment, the Baker house seemed to drown and suffocate the players … the most spacious environments of Village seek to create tension in a different way.
“In order to Resident Evil: Village we have adopted a completely different approach offering a more open village, with players unaware of what may lurk beyond the trees, “he continues.”Something that we should also always pay attention to is the voltage curve. We found that people become immune to fear if they constantly face a tense situation or environment. “
The tension curve is another element that has been highly studied in Village to guarantee greater terror.
In this sense, Kanda defends the moments of relaxation as a fundamental ingredient when cooking the terror that inspires an experience: “We make sure that people are not completely desensitized to horror. Save rooms, which you often see in many Resident Evil games, are a great example of that. A place where players can take a deep breath and know they are safe“.
While the title is prepared for debut this Friday, May 7, we remind you that it is already available the demo of the game until May 10 at 2:00 a.m. (Spanish peninsular time) in PS5, Xbox Series X/S, PS4, Xbox One, PC y Stadia, after Capcom decided to extend this free trial. Players can enjoy the Village or the Castle, but with a limit of 60 minutes; a time that they can distribute as they want between both locations.
“Everything points to be, if nothing else, a great game, but get to rub shoulders with the best of the series? Very soon we will know“, we write in our impressions of the game, where you can know all the details revealed to date.