Ratchet & Clank: Una Dimensin Aparte, released a week ago on PlayStation 5, has been updated to version 1,001,003. Insomniac Games has reported a number of fixes and one change that affects 120Hz display or monitor users. Many of the bugs are related to stability or the possibility of leaving one of the protagonists trapped somewhere or the case that Rivet appeared without his hammer, the weapon at close range.
The other aspect that the update changes is that previously Ratchet & Clank: Una Dimensin Besides, it went to 120 Hz mode during the performance mode options with or without ray-tracing if the possibility was activated on PS5 -on a compatible screen-. While this did not change the frame rate, which remained at 60 fps, it did reduce latency by about 8 ms. “However, entering this mode introduced visual compatibility issues with some screens,” says Insomniac Games, who did not feel comfortable forcing this automatic change. “We are exploring ways to reintroduce this latency reduction with a future update.”
We just released version 1.001.003 for #RatchetPS5 that improves general game stability and addresses some known issues. You can read the release notes on our Knowledge Base. https://t.co/flQfV2MuiI— Insomniac Games (@insomniacgames) June 17, 2021
A separate dimension marks the return of veteran PlayStation characters. The story continues after Ratchet & Clank: Into the Nexus and introduce the jumps between dimensions thanks to the PS5 SSD, with almost instantaneous loads from one world to another. It also introduces Rivet, a new playable lobax who will meet Clank after an incident with the dimensional portals.
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