Psychonauts 2 It finally arrives 15 years after the original game’s debut, inviting players to dive into a crazy new action-platformer adventure starring Raz. Developed by Double Fine, it will be available on August 25 both on PC, consoles and Xbox Game Pass, both in Spain and around the world. From the study they want to make sure that the wait has been worth it for all the players, and that is why offer different accessibility options. “If you go over Psychonauts 2 with invincibility activated, you’re still Psychonauts 2“says Double Fine Productions on their social networks.
Among the characteristics that Psychonauts 2 includes so that all players have fun we discover options such as the button remapping, the ability to disable camera shake or even enable invincibility. And, whatever you use, you will be playing the game as if you were playing it on the highest difficulty. That is the idea that Double Fine wants to convey: it does not matter what type of player you are and how you want to play Psychonauts 2, this is a title designed for everyone to enjoy and have fun.
“All people should be able to enjoy video games. People of all ages, all possible needs. It is an ongoing and important process for our industry and a challenge that we must meet, “Double Fine added on his Twitter account.” At the end of the day we want you to have fun, to laugh, to experience a story that affects you. . On the terms that you want“.
All people should be able to enjoy games. All ages, all possible needs. It’s an ongoing and important process for our industry and a challenge we need to met.
End of the day? We want you to have fun, to laugh, to experience a story that affects you. On whatever terms you want.— Double Fine (@DoubleFine) July 9, 2021
“All people should be able to enjoy video games”
We assume that Psychonauts 2 also offer difficulty options for those users who also want to enjoy a more difficult experience. The point is that the debate on the difficulty in video games is a subject that is still hot, and has resurfaced after director Hidetaka Miyazaki said that Elden Ring be “more accessible” than other FromSoftware games (Dark Souls, Bloodborne).
There are two big camps right now: those like Cory Barlog (director of God of War) who defend accessibility; and other users who argue that video games at their maximum difficulty help us to enjoy the vision of the creators and “grow” as players, as they maintained with the launch of Sekiro: Shadows Die Twice. In fact, one of these users ended up becoming a meme for his passionate way of defending this position.
“Almost 15 years later, we enjoy one of those sagas again and one of those types of games that is missed“, we write in our impressions from Psychonauts 2. We remind you that it will be available on August 25 on Xbox Series X / S, Xbox One, PC, Xbox Game Pass and PS4, although there will be no PS5 version.