The president of PlayStation Studios, Hermen Hulsthe says in an interview with GamesIndustry that the firm’s strategy is to continue publishing blockbusters like those that have succeeded in the PS4 generation, but also experimental games of different kinds and regardless of their gender they give variety to the PlayStation 5 catalog.
Last week Sony Interactive Entertainment announced a publishing agreement with Firewalk Studios, a startup founded by Bungie developers who work at a multiplayer blockbuster of new intellectual property. A month earlier, in March, they committed to post Haven’s first game, another new studio created by Jade Raymond, producer of several installments of Assassin’s Creed.
“I think that the games we make are as distinct and diverse as can be. Since Sackboy: A Big Adventure, passing by Astro Bot Y Dreams, even these kinds of games you mean, like The Last of Us Parte II Y Ghost of Tsushima“Hulst responds when asked about a possible paradigm shift in PlayStation, focused in recent years on single-player titles and now publishing at least one multiplayer title.
“And you can bet that we will keep making these games, because they are the heart and soul of what we do here at PlayStation Studios, “he adds, thus ensuring the continuation of the commitment to action adventures with cinematic touches.” But at the same time, we are so committed with the creation of these quality experiences as with experimentation and the creation of new ideas“.
For the former Guerrilla Games manager (Horizon: Zero Dawn), The important is “create a series of diverse titles”, regardless of the shape [en referencia al gnero], but focused on what “be differentiated, diverse and distinctive”. He argues that they usually work with teams that have “ambition” and that are “strong, autonomous”. “The ones I’m looking for these factors before entering to limit genres or game modes, “he explains.” It’s more about the experience being differentiated and unique. “
Sony promises more exclusives than ever on PS5
Both Haven and Firewalk Studios games have no title, no specific genre, let alone a release date. Hulst’s words are supported by recent statements by Jim Ryan, president of SIE, who has promised that PS5 will have more exclusives than any other console of the brand. This strategy includes Returnal, a roguelike to get to PS5 on April 30 in stores in Spain and the rest of the world; It is developed by the Housemarque studio and published by PlayStation Studios.