NieR Replicant ver.1.22474487139 … It is not a mere graphic remake of the original, but to take advantage of it to polish the gameplay and introduce elements that had been discarded. Producer Yosuke Saito has commented on this in an interview with PCGamesN, where he confirms the existence of “extra story sections we couldn’t fit into the original”. We will also find a powerful new boss hidden somewhere. NieR Replicant be on sale April 23 on Xbox One, PS4 and PC.

Also, when launching after the successful Nier: Automata, we will find many other connections between both titles: “There are many guides. We will find a new story, a new connection with Automata and something for the ‘Dad Nier’ fans, so I think people who played the original ten years ago will be more than satisfied. ” Automata is enhanced by the collaboration with PlatinumGames’ Takahisa Taura, who has helped polish the combat and all its animations.

“I feel that the compliments to the battles of Automata are due to the contribution of PlatinumGames, “says Saito.”That experience has undoubtedly led to Replicant. It has been a tremendous help to have Taura and the team of Automata monitoring and polishing the system. “Although over time Nier Replicant has become a cult game thanks to its history, the playable aspects received somewhat colder criticism.

Discover the story of Nier, or retell it like never before

The protagonist is a good-natured young man from a remote village who, in order to save his sister Yonah, who suffers from a fatal disease known as runic necrosis, he sets out to search for the sealed Verses in the company of the strange talking book Grimoire Weiss.

“From what we have been able to play, NieR Replicant ver.1.22474487139 … aims to become the ideal version to discover this fascinating and interesting cult work thanks to the improvement of its controls and its combat system, as well as its renewed audiovisual section. There are many things that we would like to comment on and that will have to wait for the analysis “, we tell you in our impressions.




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