PlayStation is widely popular for its bet on high-budget games with a strong narrative component, something that Hermen Hulst, director of PlayStation Studios, has previously highlighted. Jim Ryan, CEO de PlayStation, has recently offered an interview for TMT Post in which he has stated that God of War: Ragnarok Y Horizon: Forbidden West will arrive by 2022. In addition, the director of the company has taken the opportunity to elaborate on the small and big budget titles to come for PS5, which will be more exclusive than ever.

PlayStation is committed to Triple A and indie games

Jim Ryan has ensured that Triple A video games are one of the major assets of the PlayStation brand, although this does not mean that from PlayStation they are not interested in developing smaller and experimental titles. According to his comments, internal PlayStation Studios such as Naughty Dog, Sucker Punch, Guerrilla Games, Insomniac Games or Santa Monica Studios will continue to develop high-budget proposals, while development of smaller proposals will be relegated to partnerships with independent studios to ensure variety.

“Our internal studios usually make bigger games, but we will also cooperate with partner studios to develop some smaller-scale games“Ryan commented.” We work closely with independent game studios and will provide some support in terms of development, funding and marketing. These independent teams are usually very small, between 10 and 20 people. By supporting these studies, we are also incubating game products and building relationships with these studies. They may be the next generation of AAA game developers. Well, maybe in five or ten years, our relationship with these independent game studios will be different “, explained the CEO of PlayStation in reference to the launch strategy of future titles that the company will follow.

By supporting these studies, we are also incubating game products and building relationships with these studies.

The CEO has spoken about the talent of the studios

Jim Ryan has offered these last few days some interesting statements about the memory left by video games in their passage through the industry and the developer talent. Ryan argues that players only remember good titles, while also ensuring that fostering studio talent goes beyond investing money and that there are other factors that play a role.

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