Jade Raymond is a well-known name in the video game industry, thanks to his contributions in sagas such as Assassin’s Creed Y WatchDogs. Earlier this year we learned that he had founded the Haven Entertainment studio, with which he was going to work on a new IP for PlayStation. In recent job offers we learned that the project will have some kind of multiplayer component, while this week we have learned a little more about it: aims to be a game as a service and online.

Jade Raymond, her new IP and Haven Entertainment

The information comes to us from the hand of the Italian medium Multiplayer.it, which would have relied on Haven Entertainment employers as sources of information. In fact, a few months ago we learned that the studio had opened the doors to six Stadia veterans, who were joining the Raymond offices. Among them was included the ex-producer of the saga Assassin’s Creed Sebastien Pule and lead writer Corey May, the art director of Watch Dogs 1 and 2 Mathieu Leduc and the director of Shadow of the Tomb Raider, Daniel Drapeau.

While details about Haven’s PS5 project have not been publicly shared, Raymond s who has previously dropped his penchant for the online experience. In a blog post last month, the studio director noted that she believed that “the fans, not the developers” would be the driving force behind successful IPs in the future. We assume that he means that, through constant support (as with games as a service), this type of video game will achieve an important place in the market.

A game as a service, online and exclusive to PlayStation 5

“The hit series of the future must be designed to guarantee quality and canon even when, especially when we hand over ownership to fans,” Raymond wrote. “Fans will have the creative power to direct the story, shape the universe of the game and stimulate virality from the inside out. ”

In this sense, Raymond directly mentioned some titles as a service that had achieved success: “The pivot of many of the most important sagas in the industry, from from premium releases to games-as-a-service model (GaaS) (Grand Theft Auto a Grand Theft Auto Online, for example, or Tom Clancy’s Rainbow Six a Siege), was an important step for a two-way engagement; but the vision is entirely in the hands of a creative multitasking generation, highly social and tech-savvy is a network model“.

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