Electronic Arts has shown the first trailer of FIFA 22, which as expected, stars in particular Kylian Mbapp, PSG player and cover of this year’s edition, along with the ambassadors of FIFA Heung-Min Son, Phil Foden, David Alaba, Trent Alexander-Arnold, and Christian Pulisic. This time EA Sports has not focused on the playable news or modes of its football game but on HyperMotion, an innovative gameplay and animation technology to be available in versions for PlayStation 5, Xbox Series X | S and Stadia – will also launch on PC, PS4 and Xbox One October 1st. It has also been confirmed that the reservation of FIFA 22 Ultimate Edition, as long as it is before August 11, reward with a player of FUT heroes untransferable.
What is HyperMotion? EA describes it as the revolution in soccer games. “For the first time, the Xsens suits have allowed us to capture the movements of 22 professional footballers playing at high intensity. The sheer volume of high-quality data obtained from real people defines the movements of players and teams in FIFA 22.” These data have been turned into artificial intelligence with learning It obtains information from more than 8.7 million frames of game capture and thus can generate new animations in real time to make interactions on the pitch more organic and more responsive, improvising according to the situation.
These Xsens suits record every touch, tackle, sprint and duel of the 22 footballers playing at maximum intensity, and capture data that is used in over 4000 new animations in FIFA 22, increasing the realism, intensity, responsiveness and physical presence of all players. There will be a new opportunity to see the gameplay and the improvements that this animation brings in EA Play Live, which takes place on July 22.
An AI that improves tactics
In the new consoles -and Google Stadia- we will achieve greater intelligence and provide each player “the ability to better understand formations and movements, both offensive and defensive, to take their strategies one step further. “In attack, you can make 6 times more decisions per second, with players aware of their environment, develop plays and react to fumbles. In the same way, defense act as a unit and retain formation to cover gaps.
Other of these improvements in animation and AI will be appreciated in the interactions between two players when both are struggling to reach a ball, whether in pushes, pulls, struggles, crosses, punts and long strides. “Advanced capture of 11 vs 11 matches improves the animations and behaviors of the players when they do not have the possession. Enjoy a FIFA more realistic and absorbing with rivals who speak, point and direct each other according to their actions, and observe how they move depending on the intensity and the need to reach the ball, “says the developer.