Dolmen, the title Sci-fi and cosmic horror-themed third-person action RPG developed by Massive Work Studio, be published by Prime Matter on 2022 for PS4, PS5, Xbox One, Xbox Series X / S and PC in physical and digital format. The title has several gameplays and it started as a Kickstarter project in 2018.
Dolmen takes place on a planet where the setting and enemies will be inspired by cosmic terror
Dolmen is set on a forgotten planet called Revion Prime, in which we will adapt and explore their environments conscientiously to create new objects that help us in our survival. The game have a experience point system in order to face increasingly dangerous and challenging challenges. The developer herself defines the combat system as strategic and dynamic and have several possibilities, such as hand-to-hand combat, ranged combat and energy management that allow us to enhance the weapons of both combat styles.
The world of Dolmen be populated by crowd of chilling enemies and of course final bosses to finish completing the bestiary. The exploration will be paramount and the title will have a complete selection of explorable environments: from places devoured by vegetation, to passages engulfed by a thick fog. In the environments We will find all kinds of materials and resources that will be useful to us to make and improve our survival equipment. From the study they have commented that they want the atmosphere to feel as different as possible from the Land and they want the player to feel immersed in a whole new world for their eyes.
Since Massive Work Studio They wanted to thank the collaboration that they have given Prime Matter, from Koch Media: “We are proud to partner with such a prestigious publisher and be a part of his story. Everyone in Massive Work Studio are working hard to provide players with a unique experience“. The global communications manager of Koch Media He also had a few words about the development studio: “We are delighted to team up with Massive Work Studio for this next title. Dolmen fits perfectly into our wide range of quality games and our new premium games label. Our teams in Munich and around the world will support the Massive Work Studio with all our experience in local and global marketing and publishing“.