Unreal Engine 5, the most modern version of the graphics engine, presented a new video yesterday to demonstrate its full potential. The new technical demo was shown by Epic Games en PS5 y Xbox Series X/S and a first version of the engine was also released in early access. The final version will arrive in 2022 and some developers have already tested the engine’s capabilities. This is the case of Gary Freeman, who has tried to put the capabilities of the new Unreal Engine 5 in a quite particular way.

Unreal Engine 5 has been able to render 10 billion polygons without blocking

One of the greatest benefits it offers Unreal Engine 5 is the function Nanite, which is a system of geometra de micropolgonos that allows to show almost infinite details without consuming excessive resources. In order to put this new function to the test, one of the most promoted in the engine, Gary Freeman has decided to recreate an uncountable number of dogs. Nanite allows developers to import incredibly detailed models with minimal impact on computer performance. The developer did a quick scan of his dog Ziggy sleeping on a bed, entered it in the graphics engine editor, and duplicated it several times. The result was 10,000 million polygons shaped like your dog.

According to comments Freeman on his personal Twitter: “I was able to upload a photoscan than 10,000 million polygons of my dog ​​Ziggy in Unreal Engine 5. Using the meshes of Nanite, I was able to load 1000 instances at 60fps before getting bored. That’s 10 billion non-blinking polygons. The engine could have handled much more than this“. As promised Epic Games, Unreal Engine 5 I did not suffer when recreating millions of polygons in real time. Freeman has detailed the specifications of his computer for the curious: Ryzen 7 5800x, Evga RTX 3070 XC y 32 GB de RAM. He emphasizes that the test carried out with his dog has not put his computer to maximum performance and that trying to do tests with a GTX 750 right away you have the opportunity.

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