As announced, Cyberpunk 2077 It is back in digital distribution on the PlayStation Store. Sony has made this return official in a Twitter message mentioning that the work to polish the PS4 version will continue with fixes and updates throughout the year: “For the best experience on PlayStation it is recommended to play on PS4 Pro or PlayStation 5”. The game launched last December on consoles and PC; although on all platforms it showed bugs that are solved over time, the performance on PS4 and Xbox One did not reach the expected standards. Microsoft added a warning message on its website – “users may experience performance issues when playing this game on Xbox One consoles until the game is updated” – while Sony chose to withdraw its sale from the store.

Although the new generation consoles or the PC do not escape the bugs, the performance on these platforms is more satisfactory and stable. However, in the future there will be native versions for PlayStation 5 and Xbox Series X | S that should take better advantage of the consoles and apply visual effects such as ray-tracing; On PS4 and Xbox One the situation has improved but it is still common for the framerate to drop below 30 fps during city exploration and action scenes.

“We have to act in the interests of the PlayStation community,” justified Jim Ryan, head of PlayStation, speaking a few weeks ago about the withdrawal of the game from the PS Store. “And not selling a game knowing that it could end up being a bad experience for them.”

CD Projekt RED celebrates the news

The developer of Cyberpunk 2077 Y The Witcher He has also echoed the news and remembers that in the second half of 2021 the free update for PS5 will be available -for digital and physical versions-; Until then, it can be played in backward compatibility mode. “The update will allow us to take advantage of the greater hardware power of the console,” says CD Projekt RED, who also admits that PS4 users could experience performance problems while they continue to work on improving stability on all platforms.




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