Make a Call of Duty it’s not easy, and people don’t know how to appreciate it. Those are the words of Glen Schofield, exdirector general de Sledgehammer Games (Call of Duty: WWII, Call of Duty: Modern Warfare 3). Schofield has co-directed several installments of Activision’s iconic first-person shooter saga, and this week he wanted to share his thoughts on the perception of the franchise. In this way, he judges that the players are not aware of the amount of work involved in making a new game of this property; while referring to the internal competitions that exist between the different studies dedicated to COD. A series that will soon welcome the rumored Call of Duty: Vanguard, which already had a private alpha on PS5.

Glen Schofield and his experience with the saga Call of Duty

“People nowadays [piensa] that a Call of Duty it’s … you know, just put it through the grinder and another one will come out“says Schofield in an interview this week in the latest issue of the magazine Edge. “They don’t realize how much work it takes to make a game of Call of Duty. There’s a lot of research to do. You have to work with experts. He studied World War II for three years. I worked with historians. I spent eight days in a van in Europe going to all the places that were going to be in the game. Shoot different ancient weapons. All these things you have to do when you work on a game of Call of Duty“.

In fact, this field study was not limited to past war events: also when they worked on Advanced Warfare they had to go through a long research process. “To become experts, we work with the people of the NAVY SEALS and Delta Force, to learn the tactics and techniques and incorporate them into the game, “he explains.” We had to learn about the Special Forces of different countries like England, France, Spain and Italy and all that, because they were all in the game. Therefore, there is a lot of learning, constant reading, constant viewing of videos and constant work with experts“.

And the competition between the studios?

Schofield also talks about the internal competition that exists between the different studios dedicated to the Call of Duty saga, among which are the aforementioned Sledgehammer, Infinity Ward and Treyarch, which has recently launched Call of Duty: Black Ops Cold War. Not to mention Raven Software, responsible for the successful Call of Duty: Warzone. A competition where there is also mutual support between developers. This is how Schofield sees the situation:

Is there internal competition? Without a doubt, without a doubt“he said.” It’s weird, because you really lean on each studio because you need and want each Call of Duty work well. But you always want to get a higher score. You want to achieve more sales if possible. So yeah, we push each other, we really do. But again: we also help each other, like, midway through its development, we helped Black Ops a bit. We could level up or take some objects and things like that: vehicles and things. We were a kind of brotherhood of Call of Duty. There was a quiet competition, where you helped advance into the next game as much as you could.“.

A competition that has resulted in more than healthy revenue figures for Activision: the company indicated that they had sold more than 400 million paid Call of Duty games, since the saga was launched in 2003. Until To date, the franchise will have generated a consumer spending of 27,000 million dollars, they indicated in February (va Video Games Chronicles). In fact, in 2020 alone, Activision surpassed $ 3 billion in profits.

Meanwhile, all eyes are on the call Vanguard– Rumor has it that this is a game set in World War II, which will be available in November for PS5, Xbox Series X / S, PS4, Xbox One and PC. You can find here everything that has been said about it so far.




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