Fighting games are a lot of fun in company, but one of the usual criticisms of the genre is the difficulty curve it has: it can intimidate newbies by all the terminology that is taken for granted and few titles explain in detail; then in addition, different sagas or games have their peculiarities. To solve this problem, the Twitter user Infilament has compiled on a web page all those descriptions that newbies and veterans may need to go over on more than one occasion. It currently offers 650 words – English texts – with more than 200 video examples and 577 Japanese translations. The compilation work is almost a year old, having started in August 2020.

Thanks to this website, anyone who approaches a fighting game for the first time you will be able to know what are the basic movements of the genre, from a “counter”, a “cross-up” or a “parry” to more specific definitions of a particular saga or game, such as the “Rage Art” of Tekken 7 or the “Fatal Blow” of Mortal Kombat 11. The glossary covers the most popular titles, including Super Smash Bros., Street Fighter, Tekken, Guilty Gear, Killer Instinct, Marvel vs Capcom, BlazBlue, Dragon Ball FighterZ, Mortal Kombat, SoulCalibur, Under Night In-Birth, Samurai Shodown, King of Fighters e Injustice.

A practical example

Below you can see the demonstration of a “Block Stun”, which is defined as the moment in which our character cannot perform an action after blocking an attack. “All movements cause a variable amount of blockstun, and if several consecutive attacks barely leave space, or do not – what is called a block string-, so sorry buddy, you are blocked for a while. “However, some games allow specific actions during this” Block Stun “, such as the” parry “of Street Fighter 3: 3rd Strike, that give a little breathing to the player in defense.




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